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In game guide for ArmA II you'll find detailed descriptions for each mission in single-player campaign and many advices for beginners. Bohemia Interactive's military simulator allows player to feel free on battlefield, so all actions and shootouts are unforeseeable. This is not a typical solution which helps user to complete all scenarios step by step. Remember - don't get discouraged after few simple mistakes. Experience gained in first hours is most important. Guide was written on 1.02 version with some additions for 1.03 and it's good source for users playing on Regular mode.
Adam 'eJay' Kaczmarek
Thanks to:
T_bone - for his great and patient leadership during online battles
Mateck - for catching bugs
Volt - for extraordinary hints for missions
Garbol - discussions..a lot of
Tygrys205 - for outstanding work in missions and looting enemies
My parents - they've got patience :)
Arma 2 Single Player Warfare Missions
Bohemia Interactive - for releasing so good and so bad game :)
About ArmA II Game Guide & Walkthrough
Author : Adam 'eJay' Kaczmarek for gamepressure.com
last update : May 5, 2016
Guide contains : 15 pages, 84 images.
Use the comments below to submit your updates and corrections to this guide.
Hot Topics of ArmA II Game Guide & Walkthrough
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- Campaign - Mission 8 - Bitter Chill | Campaign ArmA II Guide.
- Campaign - Mission 9 - Badlands | Campaign ArmA II Guide.
ArmA II Video Game
- genre: Action
- developer: Bohemia Interactive Studio
- publisher: 505 Game Street
- platform: PC, XBOX360, PS3
- rated: PEGI: Age 18+ / ESRB: Mature
ArmA 2 is set in the near future, year 2009, in a fictional post soviet country called Chernarus. Players will be sent as members of a United States Marine Corps Force Recon squad to this country to prevent further civilian casualties and ensure ongoing stability there.
Arma 2 is based on the latest generation technology, offering large-scale game world, authentic and extremely detailed modern units, weapons, vehicles and enviroments, challenging single player and vast array of multiplayer options.
Arma 2 is based on the latest generation technology, offering large-scale game world, authentic and extremely detailed modern units, weapons, vehicles and enviroments, challenging single player and vast array of multiplayer options.
- ArmA II Website - Official Website.
- Bohemia Interactive - Developer Website.
- 505 Game Street - Publisher Website.
ArmA II PC version System Requirements
Download tiger woods golf. Recommended: Core 2 Quad 2.8 GHz, 2 GB RAM, graphic card 512 MB (GeForce 8800 or better), 10 GB HDD, Windows XP/Vista
Posted by6 years ago
Archived
Hi guys. Go back in cmd. Me and my roommate have been trying out the multiplayer side of arma by playing on LAN together in co-op missions. I've been enjoying a few downloaded missions but would like to find more good ones.
What in your opinion are the best co-op missions? Especially ones for 2-4 people. I personally like also more open-ended sandbox random-generated mission types for the replay and openness. (Like Lingor force for example)
also, on a side noe, if anyone wants to join us for some casual co-op fun I can host a server online isntead of LAN. Let me know.
Arma 3 Warfare Mod
7 comments
Learn how to survive in ArmA.
- ArmA focuses on realistic combat. This means that your tactics from Call Of Duty will not work.
- When in a war zone in ArmA, it is always a good idea to remain as close to the ground as possible, this makes you a smaller target to hit. It also means that when you do get into a fight, your accuracy is significantly improved.
- When under fire, your priority is to get to cover before thinking about where to shoot. When behind cover, take the time to check your surroundings and get an idea as to your situation. This means having to know the terrain, a rough enemy headcount and the exact location of the target attacking you. But don't take too long, there is a very high chance you are being flanked (attacked from the sides).
- Newton's first law of motion States that an object in motion stays in its current state unless acted upon by an outside force, this applies to bullets as well. Bullets in ArmA are affected by gravity, and will drop over distance, and will keep travelling until it hits something, either your target or something else. Take this into account when dealing with enemies at long range. The sniper rifles in ArmA are suited for this, the range can be adjusted and bullet hits on the ground can be useful to show if you are above or below range. When below range, angle the rifle slightly above the target, when above range, aim slightly above, try to aim for COM (Centre Of Mass) with your shots.
- Know your role in the team. This is not like Team Fortress where any role can do most duties. You have to actually abide by what your role requires. There is no role more important then the other other then the medic. The medic is there to heal team mates when they are wounded, other then that he is like any other infantryman. Scouts can be used to coordinate an entire battle, relaying information to artillery, to infantry and to air strikes, the scout is also then sniper. Snipers, however, act in groups of two, a spotter and a shooter. The spotter detects wind speed, wind direction and target distance. The shooter is the one who shoots. Infantrymen are the men who can take out buildings, artillery, aircraft and infantry, they are the backbone of the army. The team leader is in charge of the squad, he is the navigator and is responsible for the lives of many, his communication skills have to be clear and concise.
- Learn to use vehicles if you can. They don't have infinite fuel and ammo, but usually have enough for the battle at hand. Humvees are good for scouting, providing light escort and performing hit and run attacks. Quad bikes are only good for sniper teams due to no armour and covering terrain quickly. Armed APCs are good anti-infantry, and can act as tanks if armed with the right weapons. MBTs (Main Battle Tanks) are the best used in a team of three, driver, gunner and commander, they are good for destroying all ground vehicles and buildings. Planes are useful for taking out other aircraft, buildings, infantry and vehicles, and are good at acting as an early warning system. Helicopters can provide a more precise air cover, can take out other helicopters, all ground vehicles and buildings and can even act as an early warning system and as an evacuation vehicle.
- The teachings of Sun Tzu in his texts, the art of war, are a very handy thing to help you in ArmA. According to Sun Tzu if you know yourself and your enemy then you can win a hundred battles without loss. This means gather as much information as possible, and communicate clearly with your team and others around you. Know where best to apply them. this also means knowing what your enemy can counter and what they can't. If you have mortar teams, and know where your enemy bases are, soften them up with mortars, your enemy will be demoralised by the time you send in troops. Same goes for artillery barrages and air strikes. Always know what units are a priority. If your enemy has AA units, take them out first, then move down to AT units and AI units.
- Learn to read a map properly on paper and by your own eyes. The best way to do this is to note down marker points such as a house or a forest, if you can recognise what you note down you can find your way. Always be aware of your bearings and learn to read a map grid and compass. When giving out your location, be clear and precise, you don't want to end up being a friendly fire statistic.